Pandora

Pandora lives at the intersection of physical play and digital intelligence. The base station, the modular blocks, and the swappable screens are designed to feel familiar — tactile, like a game — while the system underneath is doing something more serious: building the habit of demanding context before accepting conclusion. The product is designed for the bedroom desk, the classroom corner, and the family living room. Anywhere a child might encounter a narrative someone else constructed for them — Pandora has already given them the tools to question it.

project type

Industrial and Systems design

year

2025

my role

Industrial designer

Project with

Dinesh Korjan

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