Pandora

Pandora lives at the intersection of physical play and digital intelligence. The base station, the modular blocks, and the swappable screens are designed to feel familiar — tactile, like a game — while the system underneath is doing something more serious: building the habit of demanding context before accepting conclusion. The product is designed for the bedroom desk, the classroom corner, and the family living room. Anywhere a child might encounter a narrative someone else constructed for them — Pandora has already given them the tools to question it.
project type
Industrial and Systems design
year
2025
my role
Industrial designer
Project with
Dinesh Korjan


